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Search Results Returned:  11


We Are Satellites

Sarah Pinsker

Everybody's getting one.

Val and Julie just want what's best for their kids, David and Sophie. So when teenage son David comes home one day asking for a Pilot, a new brain implant to help with school, they reluctantly agree. This is the future, after all.

Soon, Julie feels mounting pressure at work to get a Pilot to keep pace with her colleagues, leaving Val and Sophie part of the shrinking minority of people without the device.

Before long, the implications are clear, for the family and society: get a Pilot or get left behind. With government subsidies and no downside, why would anyone refuse? And how do you stop a technology once it's everywhere? Those are the questions Sophie and her anti-Pilot movement rise up to answer, even if it puts them up against the Pilot's powerful manufacturer and pits Sophie against the people she loves most.

Jurassic Park

Jurassic Park: Book 1

Michael Crichton

An astonishing technique for recovering and cloning dinosaur DNA has been discovered. Creatures once extinct now roam Jurassic Park, soon-to-be opened as a theme park. Until something goes wrong...and science proves a dangerous toy.

The Bone Clocks

David Mitchell

Following a scalding row with her mother, fifteen-year-old Holly Sykes slams the door on her old life. But Holly is no typical teenage runaway: a sensitive child once contacted by voices she knew only as "the radio people," Holly is a lightning rod for psychic phenomena. Now, as she wanders deeper into the English countryside, visions and coincidences reorder her reality until they assume the aura of a nightmare brought to life.

For Holly has caught the attention of a cabal of dangerous mystics--and their enemies. But her lost weekend is merely the prelude to a shocking disappearance that leaves her family irrevocably scarred. This unsolved mystery will echo through every decade of Holly's life, affecting all the people Holly loves--even the ones who are not yet born.

A Cambridge scholarship boy grooming himself for wealth and influence, a conflicted father who feels alive only while reporting from occupied Iraq, a middle-aged writer mourning his exile from the bestseller list--all have a part to play in this surreal, invisible war on the margins of our world. From the medieval Swiss Alps to the nineteenth-century Australian bush, from a hotel in Shanghai to a Manhattan townhouse in the near future, their stories come together in moments of everyday grace and extraordinary wonder.

Murder By Other Means

The Dispatcher: Book 2

John Scalzi

Welcome to the new world, in which murder is all but a thing of the past. Because when someone kills you, 999 times out of 1,000, you instantly come back to life. In this world, there are dispatchers - licensed killers who step in when you're at risk of a natural or unintentional death. They kill you - so you can live.

Tony Valdez is used to working his job as a dispatcher within the rules of the law and the state. But times are tough, and more and more Tony finds himself riding the line between what's legal and what will pay his bills. After one of these shady gigs and after being a witness to a crime gone horribly wrong, Tony discovers that people around him are dying, for reasons that make no sense... and which just may implicate him.

Tony is running out of time: to solve the mystery of these deaths, to keep others from dying, and to keep himself from being a victim of what looks like murder, by other means.

Lexicon

Max Barry

At an exclusive training school at an undisclosed location outside Washington, D.C., students are taught to control minds, to wield words as weapons. The very best graduate as "poets" and enter a nameless organization of unknown purpose. Recruited off the street, whip-smart Emily Ruff quickly learns the one key rule: never allow another person to truly know you. Emily becomes the school's most talented prodigy, until she makes the catastrophic mistake of falling in love.

Borne

Borne: Book 1

Jeff VanderMeer

"Am I a person?" Borne asked me.
"Yes, you are a person," I told him. "But like a person, you can be a weapon, too."

In Borne, a young woman named Rachel survives as a scavenger in a ruined city half destroyed by drought and conflict. The city is dangerous, littered with discarded experiments from the Company--a biotech firm now derelict--and punished by the unpredictable predations of a giant bear. Rachel ekes out an existence in the shelter of a run-down sanctuary she shares with her partner, Wick, who deals his own homegrown psychoactive biotech.

One day, Rachel finds Borne during a scavenging mission and takes him home. Borne as salvage is little more than a green lump--plant or animal?--but exudes a strange charisma. Borne reminds Rachel of the marine life from the island nation of her birth, now lost to rising seas. There is an attachment she resents: in this world any weakness can kill you. Yet, against her instincts--and definitely against Wick's wishes--Rachel keeps Borne. She cannot help herself. Borne, learning to speak, learning about the world, is fun to be with, and in a world so broken that innocence is a precious thing. For Borne makes Rachel see beauty in the desolation around her. She begins to feel a protectiveness she can ill afford.

"He was born, but I had borne him."

But as Borne grows, he begins to threaten the balance of power in the city and to put the security of her sanctuary with Wick at risk. For the Company, it seems, may not be truly dead, and new enemies are creeping in. What Borne will lay bare to Rachel as he changes is how precarious her existence has been, and how dependent on subterfuge and secrets. In the aftermath, nothing may ever be the same.

High-Rise

J. G. Ballard

Within the concealing walls of an elegant forty-storey tower block, the affluent tenants are hell-bent on an orgy of destruction. Cocktail parties degenerate into marauding attacks on 'enemy' floors and the once-luxurious amenities become an arena for technological mayhem!In this classic visionary tale, human society slips into violent reverse as the inhabitants of the high-rise, driven by primal urges, recreate a world ruled by the laws of the jungle.

Dream Park

Dream Park: Book 1

Larry Niven
Steven Barnes

They were all playing games.... but one of them was playing for keeps.

Chet Henderson was playing at revenge, an to boost his flagging reputation as a Lore-master.

Richard Lopez was playing to prove this his earlier successes as a Gamemaster were no fluke.

Ollie and Gwen and Mary-em and Tony were playing because it made them feel alive.

Alex Griffin was playing to protect Dream Park's darkest secret.

In Dream Park, everyone plays. But if some win, some have to lose. And losing can be a matter of life or death.

The Lost World

Jurassic Park: Book 2

Michael Crichton

It is now six years since the secret disaster at Jurassic Park, six years since the extraordinary dream of science and imagination came to a crashing end--the dinosaurs destroyed, the park dismantled, the island indefinitely closed to the public. There are rumors that something has survived.

Waldo and Magic, Inc.

Robert A. Heinlein

Waldo
North Power--Air is in trouble. Their aircraft are crashing at an alarming rate, and no one can figure out the cause. Desperate for an answer, they turn to Waldo, a crippled genius who lives in a zero--g home in orbit around Earth. But Waldo has little reason to want to help the rest of humanity--until he learns that the solution to Earth's problems also hold the key to his own.

Magic, Inc.
Under the guise of an agency for magicians, Magic, Inc. systematically squeezed out the small independent magicians. Then one businessman stood firm. But one man stands firm. And with the help of an Oxford--educated African shaman and a little old lady adept at black magic, he is willing to take on the demons of Hell to resolve the problem--once and for all!

The Barsoom Project

Dream Park: Book 2

Larry Niven
Steven Barnes

Eviane's first visit to the-state-of-art amusement arena Dream Park ended in disaster: the special effects had seemed more real than life... until the holograms she was shooting with live ammunition turned out to be solid flesh and blood... and very, very dead.

Haunted by the past, rebounding from a lengthy spell in a mental hospital, she has returned to Dream Park to exorcise a nightmare that has become reality. But in Dream Park, nothing is what it seems. The Inuit mythology controlling the images is part of a "Fat Ripper Special" designed to implant new behavioral memes. The players are struggling against the game master, one another, and their own demons. And there is a killer who wants to ensure Eviane never regains her memory... no matter what it costs.